released project | may 2016

vr Class

 
 

project description

A prototype lecture in virtual reality about the Future of Work and Entrepreneurship on the post-digital era. The animation was narrated in brazilian portuguese by the futurist tiago mattos and it is available for free on youtube and vimeo (watch the full lecture above).

The future of education

we are still beginning to grasp the potential of new technologies on achieving quality education. digital learning platforms are having a profound impact on education and there are scalable solutions on which students can learn at their own pace, while choosing their own learning trajectories.

as of today, digital learning platforms provide learning objects to students through a traditional media such as text, video, images, audio notes, podcasts, etc. the main goal of developing VR Class was to prototype a learning object designed to be experienced, a Fully immersive virtual experience in which the students learn an educational content by living it.


moving lights were used to guide the student’s attention in the virtual environments

moving lights were used to guide the student’s attention in the virtual environments


Main features

  • educational content designed exclusively for mobile virtual reality. In adittion to designing the unique virtual environments, visual and sound cues interact effectively drive the student’s experience towards a more thoughtful learning.

  • streamlined development processes. We wanted to evaluate scalability by prototyping a learning experience that was by definition easy to be made, while focusing most of our efforts in ensuring the educational quality of the content.

  • original content provided by tiago mattos, futurist and partner at aerolito, faculty at singularity university. Aerolito’s both online and live courses are known for providing original perspectives on Future of work and entrepreneurship on the post-digital era.

technical aspects

The project was developed for mobile virtual reality using Unreal Engine 4.11. the very first step was to write a script and record a preview of the narration. Then, we quickly prototyped the sucession of virtual environments in a matinee sequence. Meanwhile, we were testing different 360º capture solutions for unreal engine to ensure the feasibility of the project.

Once a working protoype was set up, we began the production of the final 3d environments and audio. A new recording of the narration was made to upgrade the sound quality, while at the time we chose the Stereo Pano Camera plugin made by andrew weidenhammer to capture the 360º video directly from unreal engine. At this stage of development, we began implementing the audio and visual cues that would drive the student’s attention by estabilishing a contrast against the background of the virtual environments.

Most of the 3D assets were processed in autodesk 3ds max, while the recording was processed in audacity. THe final 360º video was edited and exported with adobe premiere pro.

In may 2016, VR class was first released for free on youtube and vimeo. Aerolito’s online course participants then received google cardboards and access to the content together with other online educational resources.

In Late 2016, the project was exhibited for the alumni of the Transdisciplinary Innovation Program (TIP) at the Hebrew University of Jerusalem (HUJI).

symbols of traditional education are highlighted in the virtual environment

symbols of traditional education are highlighted in the virtual environment